You can find Moments to Share on iTunes and Facebook.
with Socialbomb
Hey there, I'm Adam. I'm a game designer, technologist, social software architect, and developer based in Brooklyn. I'm the Co-Founder & Chief Creative Officer of Socialbomb.
The first BD-Live™ app that allows users to share scenes with their Blu-ray remote to their Facebook and Twitter Feed. Customized status updates, unlockable virtual gifts, and profile picture transformations extend the world of the show and fuel the fandom.
You can find True Blood Live Feed on Facebook and True Blood Season 2 on Blu-ray.
with Socialbomb
Paparazzi is a game about fame, photography, and catching your friends in the act. Earn points by taking photographs of your friends and by having your photo taken. The more photos you are involved in—as a subject or photographer—the more valuable you become.
Earn even more points by taking photos in “hot spots”—places where other players have already taken a lot of pictures. Whether you want to be Lady Gaga or Patrick McMullan, be the right person in the right place at the right time and watch your score escalate you to stardom!
Paparazzi was a finalist in Facebook’s fbFund 2009.
Paparazzi was developed with Objective-C, PHP, MySQL, & the Facebook API. As Creative Director of Socialbomb, I designed the game mechanics and user experience, and was one of two iPhone developers on Paparazzi.
with Socialbomb
Social Heroes is a pervasive social game in which players trade points by tagging each other using Twitter. Through the accumulation of tags and points in defined combinations, they earn achievement awards and gain the ability to create their own tags and achievements.
Taking the metaphor of APIs from software development and drawing parallels between the way we model game state, Social Heroes attempts to provide a ludic interface for our personal relationships. The result is a system for social play surrounding identity, relationships, and communication.
Social Heroes was built with PHP and MySQL on top of the Twitter API.
Social Heroes was my thesis project for my masters at ITP. You can download my thesis paper - Social Heroes: Games as APIs for Social Interaction